This value will change over time during animations. AnimState:GetVisualBB() has been added to get the size of an AnimState at the time of calling.SWAP_FACE adjustments have been made for: Warly, Winona, Willow, Wes, Wes on a Beefalo, and Wonkey. ![]() The tag “lunarplant_target” and “plant” combined will let the lunar creatures target a plant.Added PLAYER_CAMERA_SEE_DISTANCE and PLAYER_CAMERA_SEE_DISTANCE_SQ to use for checking if a position is outside of normal player camera viewing.UIAnim:GetBoundingBoxSize() has been added as a convenience wrapper for getting the width and height of the element.Map:FindRandomPointWithFilter function added to allow easier creation of sample-rejection map sampling.New Punching Bags for combat analysis are available to craft. ![]()
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